FBX import from Blender has "degenerate tangent bases" and is shaded incorrectly - Rendering - Epic Developer Community Forums
What is wrong with my Normals? - #33 by stephomi - Support - Sketchfab Forum
Weird "Edge"-Shadows on FBX Import - Ask - GameDev.tv
Setting up basic vehicle in Unreal Engine 4 | [Part 6] Low poly vehicle for UE4
Weird "Edge"-Shadows on FBX Import - Ask - GameDev.tv
Setting up basic vehicle in Unreal Engine 4 | [Part 6] Low poly vehicle for UE4
Why this plane on the left has weird shading from the corner? both planes are exact same, the left one is duplicated from another mesh. : r/blenderhelp
Saving models for Unreal Engine Materials - MakeHuman Community
texturing - Weird lighting on some faces of mesh in Blenders and in UE4 - Blender Stack Exchange
Triangles show weird shadows - Pipeline & Plugins - Epic Developer Community Forums
Unreal Engine – Oded Maoz Erell's CG Log
Tree lighting and Normals problems in UE4 — polycount
Help with Smoothing and fbx import issues. - Rendering - Epic Developer Community Forums
SketchUp to Unreal Plugin or Workflow for Mac Users - #18 by tysongersh - Extensions - SketchUp Community
Weird Shadows When importing FBX - Rendering - Epic Developer Community Forums